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Oleg, will radio comms between the AI and the player be improved in SoW? Currently, when playing as the flight leader, the AI will just fly off and start attacking an enemy instead of altering the player to the enemy's presence. Often the first hint that the enemy is around is when one of the player's AI mates asks him to clear his tail or that he shot someone down.
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Luke, I think I read somewhere in an interview with Oleg that this would appear in the game. It may be in Mysticpuma's interview with Oleg.
Oleg, in the Battle of Britain you may know that farmers and members of the home guard barricaded their fields so that luftwaffe pilots couldn't land there. Unfortunately this wasn't so good for RAF pilots who needed to "prang their kites"! lol
Will this be modelled in SoW? (sorry if this has been discussed before)