Quote:
Originally Posted by vranac
Good test, but I would not completely agree with your conclusions.
I red some answers from BF3 developer about VRAM usage (I don't play that)
and he was saying that 1.5 GB of VRAM is enough everything maxed out, high AA and AF at 1980 resolution.He mentioned if there is more availeble VRAM driver will load some more stuff that is not realy needed.
Sorry I don't have link, conversation was from twitter on some web page.
I'm not shure if it is the same with CloD, but I'm using 1 GB card almoust everything maxed out (trees low, building details medium) at 1680 res.
No stutters, with lot of planes arround shootin at me ), high or low,lot of flak arrround.On 1980 resolution only 5-10 FPS less.
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Wish people would stop comparing BF3 to COD.. They are completely different.
The maps for BF3 are like what... 5Km's Sq maximum. The maps for COD are 100 x bigger, there's more variety of models and equipment, there's more physics computations and all the intricate internal structures of the models also take up texture memory. When you add Antialiasing on top you quickly run out of Vram in COD. BF3 runs in well under 1GB Vram quite nicely for this reason there's just not that much to model so the textures can still be high quality and fit easily.