
07-27-2012, 10:17 AM
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Approved Member
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Join Date: Dec 2010
Posts: 609
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Quote:
Originally Posted by Wolf_Rider
30 degrees is about the correct setting for what you ask there, but... that setting means though you would be flying in a "tunnel vision". CoD has outside view set to 30 degrees and is for obtaining real life type snapshots (screen shots) as you would with a real world camera.
Phat, you won't get an accurate 180 degree field of view on any size flat screen monitor, because the sreen is just that - flat. The screen would need to be curved and perhaps wrap around the viewer, as well, the game/ sim would need to be coded for that, to be free of edge distortion and depth distortion.
Ideally... an almost perfect set up (current technology) I feel, would be that of using several monitors (say 3 for instance) utilising a 90 degree FoV but instead of just setting the FoV for that to 90 degrees (and still suffering the associated distortions) each monitor would be set to use a 30 degree FoV on each. This however, would have to be coded from within the game/sim itself, a minimum size of monitor would also be required and three VGA...
Also to keep in mind, having a "screen" too big with the user sitting too close may cause dizzyness (due to the viewer's real peripheral vision being interfered with) and or eye strain and headaches. An arm's length and bit is a good distance to sit from the monitor, as this also allows a little bit of leaning forward, when coming up to take the shot, with no adverse viewer health risk (dizzyness, eyestrain, headaches)
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Wolf If you have a look at what I was proposing in another thread here, it was a about a curved rear projection system for that exact reason!  So we are in complete agreement!
http://forum.1cpublishing.eu/showthread.php?t=32985
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