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Originally Posted by EJGr.Ost_Caspar
This is not part of 6DoF, its the simulation of the real eye position and is, what you really would see in real life.
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I said so.
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With 6DoF implemented, this is, of course, correct, since the position of the 'eye' changes when the head is rotated.
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Originally Posted by EJGr.Ost_Caspar
To compensate you will have to lean left (in your pic) a bit, which is easy with 6DoF now.
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To do it by means of the keys and with decent precision, in the heat of an air combat, is unfortunately not practical.