Modding Crossworlds is Buggy...
As I've been modding Crossworlds, I'm starting to find that it is a bit buggy with respect to changing the original LUA files in the game.
As an example, I've been working on fixing the Gizmo AI and I'm finding that if the file NEW_SPELLS.LUA is extracted to the mods folder without changing anything, it will cause a "script execution error: gen_dc_cell_filter" when casting Inferno Dragon, even though *nothing* has been changed.
In light of this, I'm thinking it is probably going to be best to leave the original LUA scripts alone if possible and simply just create new LUA files and then have the associated text files (*.ATOM's, *.TXT's, etc.) reference the new functions.
I won't be able to do this for all the files (for example, ARENA.LUA) since certain functions are hard coded in the game, but I'm going to very carefully edit these files, creating new functions in other files as much as possible.
/C\/C\
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