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Originally Posted by Hurzwa
Ahh! Another good update! And with the tricky situation: That's the reason I always keep a smoke grenade on every merc. You throw the smoke 'nade near the wounded and got good cover to heal him without getting shot while doing so.
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I have to avoid using smoke grenade due to their tendency to screw the game up. But yeah, smoke grenades are very useful in those situations.
Quote:
Originally Posted by Hurzwa
And definately keep the USAS automatic shotgun. This weapon rules on one of the next missions when it goes down into the bunker.
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Yup, The Brock now has it, and I'll give hi the 40 Flechette rounds as well, to give it better range.
Quote:
Originally Posted by Hurzwa
Do you think Stefan Uribe might sell a special customized Saiga shotgun in full auto in the final BSM2.0? And I really look forward to see what your "hammer & anvil" tactic is?!
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I won't add any more stuff for BSM 2.0, maybe in a future release tho.
Quote:
Originally Posted by Hurzwa
And the reason why BNC does not hit very often is her lack in the shooting skill. AFAIK heavy weapons are grenade and rocket launchers but not machine guns in the Apeiron world.
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Maybe you're right, but why do you get a skill increase in Heavy Weapons when you shoot a machine gun in long bursts? It might be that it wont make any difference unless you shoot more than 10 rounds, and I've been conserving ammo and keeping the bursts very short. I think the Heavy Weapon skill has some influence when using machine guns by helping "zero" in on targets, making it more accurate the more rounds fired. The calculation for this might include other stats, like strength and such.