Instead of executing the file , the commands could be executed in the main script before loading a mission,
somewhere in your documentation there should be some command like:
"f difficulty1"
within a cmd file, this means it would execute all commands within the file difficulty1 , but instead you could write (within cmd file):
difficulty SeparateEStart 1
difficulty ComplexEManagement1
difficulty EngineOverheat 1
difficulty TorqueGyroEffects 1
difficulty FlutterEffect 1
difficulty WindTurbulence 1
difficulty StallsSpins 1
difficulty Vulnerability 1
difficulty BlackoutsRedouts 1
difficulty RealisticGunnery 1
difficulty LimitedAmmo 1
difficulty LimitedFuel 1
difficulty CockpitAlwaysOn 1
difficulty NoOutsideViews 1
difficulty HeadShake 1
difficulty NoIcons 1
difficulty NoPadlock 1
difficulty Clouds 1
difficulty NoInstantSuccess 1
difficulty TakeoffLanding 1
difficulty RealisticLandings 1
difficulty NoMapIcons 1
difficulty NoMinimapPath 1
difficulty NoSpeedBar 1
difficulty Reliability 1
difficulty GLimits 1
difficulty RealisticPilotVulnerability 1
difficulty RealisticNavigationInstruments 1
difficulty NoPlayerIcon 1
difficulty NoFogOfWarIcons 0
or just put the above into a text file and name it "difficulty1"
(
http://wiki.sturmovik.de/index.php?t...ers_Server.cmd /
http://wiki.sturmovik.de/index.php?t...ulty_Parameter)
Im still trying to find all the options, above should at least be valid for 4.10m , i dont know if the dedicated server console supports help like for other commands when running , if it is , you could type "help difficulty" or "difficulty help" while running the server , have to get the 2.04m basic DS to test this.
The localip file still eludes me
EDIT: maybe we should try something like "Server commander" with the complete dedicated server, i dont think you can build a valid config that fits everyone, so just leave the readme stuff there as in the official patches, configuration of the server should be made per server anyway ?