Looking at the bugtracker, I can't seem to find the 'structural G limits' issue, but I am sure it has been discussed. This would be a most welcome feature, but very difficult to model reasonably - the virtual pilot is not getting the kind of feedback like the real pilot did. This is already a problem in old Il-2, but the new features enhanced the gameplay in a great way already.
Reading through the other bugtracker issue (re: Merlin incorrect power settings)
http://www.il2bugtracker.com/issues/370#change-1216
I found Crumpp posted following comment:
Quote:
He has the engine settings wrong for the Merlin III at 100 Octane.
The correct settings by the Operating Notes are:
+12lbs 2850 rpm *below* 20,000 feet
+12lbs 3000 rpm above 20,000 feet
There is not much to discuss. I just was not clear in my post.
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interpreting the hard data in most extraordinary way. I believe you've made a mistake in there and I suggest you're more careful with your bugtracker activities, because devs seem to actually read that from time to time and your views are often wrong and misleading. Thank you.