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Old 07-15-2012, 05:07 AM
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CaptainDoggles CaptainDoggles is offline
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Quote:
Originally Posted by camber View Post
That is a good idea and worth pursuing, but there is an unfortunate snag. Not only are people using different control hardware to control the same virtual aircraft, they have the option to tune the response between the physical control deflection and the virtual control surface deflection with nonlinear curves. This ability is not under the umbrella of the flight sim software itself. Some people have simulated control surface loading (FFB), some do not, and again the user can quietly do their own stability modifications to make their plane handle differently to what the devs attempt to program.
Yes and no. The user can dampen their inputs to the aircraft (e.g. very flat curve around the center), but the user cannot affect the aircraft's response to said inputs. If the aircraft has a tendency to diverge from equilibrium, then it will still do so regardless of what the user's stick curve looks like. A high-wing monoplane like the Storch will still be very stable in the roll axis due to the keel effect. An aircraft with a lot of anhedral is still going to be largely unstable about the roll axis.

Keeping in mind of course that real control columns have a much greater throw than your average consumer-level HOTAS.

Last edited by CaptainDoggles; 07-15-2012 at 05:14 AM.