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Old 07-11-2012, 07:09 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by SlipBall View Post
Two questions guys

1. JU-88 can't create with two other AI pilots ?...only myself with my one bomber, instead of three, me and two AI aircraft

2. why do my engines smoke black so bad, on startup and warming up.

I'm new to the CEM for the 88, thanks for the tips
1. There is a despawn script running on the server to prevent overloading it. What this means is that any aircraft that is not piloted by a human player will automatically disappear after a while.

2. If you keep your RPM too low you get the black smoke (maybe the injection system doesn't work that well at idle and you get too rich mixture). Try idling at a bit higher throttle, the aircraft is heavy enough to stay in place. If my memory serves me right about 7%-8% throttle solves the problem, which is just a touch of the levers forward.


On the matter of flak now...

I fly bombers or something that carries a bomb 90% of the time (on either team) and i actually like the flak. It forces me to make interesting tactical decisions that drive me to more realistic gameplay behaviors.

Get that Blen up to 4000ft to level bomb and lose some accuracy but defeat all the low-alt rapid firing flak, or make a dive bombing run for increased accuracy and run the gauntlet?

Loiter over the enemy areas in search of targets taking off/landing and risk the flak, or fly higher and bounce them while they climb out?

etc, etc.

If anything, i think the flak is actually pretty ineffective at deterrence (i don't expect it to be the main aircraft killer in the sim, but i expect me to feel some respect for it).

Sure, with some mission profiles it's 99% certain that i'll get shot down (eg, low altitude pass or multiple passes over the target) but even then it's usually because i hang around to see the result of the impacts. In fact, i think there hasn't been a single case where flak has succeeded in defending a target. No matter what, even if i get damage i'm always able to swoop in and drop bombs on the target. And we're talking a single aircraft here, without wingmen or bomber formations to spread the flak out among more players.

I've managed to destroyer the Oye Plage target in one pass in a Blenheim and i've done the same to the armory target in G7 with an 88. Flak be damned, i'ma dropping mah bombs and that's the end of the story

Something similar happens with the ships as well. I can take a 110 and make 10 consecutive sorties that will play out exactly the same. I will skim the waves at 450km/h, sink two ships per run and pick up a Spit or two that will be circling way too low to be able to accelerate in a dive and stop me in time. From that point on it depends on how persistent they are. If they keep following me they'll catch up somewhere over France and if i have no friendlies nearby they'll shoot me down, otherwise i will land back home. In the meantime, the ships are not covered and another 110 is sinking two more of them

I think the problem is that we are forced into artificial balancing through mission design, because we don't have the tools yet that would allow the players to do it on the fly (literally).

If bombers could reliably level bomb (most bombsights are currently bugged), the 109s would be up there escorting them and wouldn't need to play "look at me, i'm over Hawkinge" to get a fight. Then it would make sense to punish the ones that do it by making the flak really deadly. Similarly, the RAF would have a real target and would go up there to tangle with them, especially if the availability of 100 octane fighters depended on not getting its oil refineries and storage facilities bombed to smithereens.

For this to happen however, we need bombers that can level bomb, scripts and FMB triggers that work as intended and the netcode to run all these things reliably. In the meantime we just make do with artificial balancing decisions and these will have advantages and drawbacks. My take on things is just use what's available, enjoy what works and learn whatever i can, then when things get fixed it will be much easier to adapt to the new way of doing things
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