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Old 07-06-2012, 04:36 PM
hc_wolf hc_wolf is offline
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Join Date: Jul 2010
Posts: 439
Default Blacksix. Can Devs move Static BombCrater to Environment?

Hi Blacksix,

Trying to simulate destroyed runways on call in of a mission.
But in current patch you can not call in (import in) Static objects that are under the heading Buildings.

Example: I am running a multiplayer mission. In my .cs file I use the code to load another mission into the current running mission. All that is in the loading mission is static objects (BombCrater_100_kg's) that should appear down a runway.. Problem is they don't. Static objects that are under the heading Buildings do not spawn.

Could the Devs fix this so you can import a building into a mission or move the BombCrater_100_kg Mesh to the Environment/UK/ folder please?

Example below:
Code:
[buildings.House$BombCrater_100_kg]
Title           Generic.BombCrater_100_kg
MeshLive        3do/Buildings/NEUTRAL/Generic/BombCrater_100_kg/00/mono.sim
MeshDead        3do/Buildings/NEUTRAL/Generic/BombCrater_100_kg/00/mono.sim
AlignToLand     1
Construction    Walls Material FirmSoil Thickness 100.0 cm


Change to ENVIRONMENT  folder like the Fuel drum so we can import into missions please?

[buildings.House$FuelDrum_UK1_1]
Title           England.Furniture.Fuel Drum
MeshLive        3do/Environment/UK/FuelDrum_UK1_1/mono.sim
Construction    Walls Material Steel Thickness 0.20 cm
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Last edited by hc_wolf; 07-07-2012 at 12:02 AM.
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