In the matter of friendly AI having an inferior performance, I agree. Even if I could just tell my Stuka Flight to correctly perform a low level attack on a truck column, and not just drop bombs anywhere with no reason, I would be glad.
Something that would be awesome for 4.12 is that you could tell your attack flight which profile to use (dive, level, shallow dive, skip bomb, etc.). Nowadays the AI attacks correctly only if you stick to the aircraft Java code role (a Stuka won't strafe even if it finds a light truck column, for example). And having your flight identify a target when you don't use padlock is a little hard.
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