The above post is mostly true. Sure, there are difficulties with many aspects of the sim, but even those that work don't see that much use on the grand scheme of things.
I'm not saying that we should make this a default setting. What i'm trying to propose is something that will let us fly dynamic campaigns, both offline and online. So for example, if blue team keeps successfully bombing the red team's fuel supply on a base and/or the fuel dumps around it, then the base would have to be resupplied. Same if the Blenheims start attacking bomber airfields in France, blue bomber availability would decrease. Or cratering runways would make airfields unusable for a certain amount of time, forcing players to spawn at different ones, and so on.
My aim is not to recreate a day to day recap of the battle, but let the players influence the outcome themselves by giving them a sandbox with parameters that can be tweaked. Then, it will be the server admin's job to set the starting conditions right for each team (amount of aircraft of each type, pilots, fuel, etc, along with their replenishment rates).
I'm talking about a strategic aspect, which is more or less possible with the scripts, so that we have goals to achieve even when there are no missions explicitly built for that. Essentially, this would create a 24/7 campaign with semi-realistic outcomes: if the players have the same starting and victory conditions as the LW and RAF did and they fly the same, then most probably the outcome will be the same, if the players do things differently then maybe the outcome will be influenced.
It's the essence of what the developers intended to do for multiplayer (that's why we have scripts), making it possible to join the persistence of a DF server environment with the realism of coop missions. Only this time, it will actually depend on the players to plan their own missions and fly in a way that helps their team. There will still be room for simpler fighter sweep type missions and there will be lulls in the action where players can simply roam, but essentially my thoughts are creating a sandbox environment and letting the players chose what to do with it. They can still do whatever they want, but winning such a mini-campaign or even having their favorite aircraft to fly from their favorite airbase will depend on how well they also protect their team's assets.
I am busy with various other things and can't devote the necessary time (plus it's summer), but i've had this idea for a while and i want to develop it into something that can be used at some point. Mind you, i'm not part of 1C and i don't speak in any official capacity. It's just a potential project of mine that i've had in mind for while
