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Old 07-01-2012, 09:13 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by AbortedMan View Post
Well said BD.

In retrospect, I imagine an easier fix would be to eliminate the "deathmatch" condition that is inherent on server missions, talking about ATAG here as there's is the only server I can play on.

Perhaps proper mission design that caters to proper gameplay should be the goal/request here. I'm off to seek the proper channels accordingly...
Well I'm all ears to "proper mission design" with what is currently working in this sim atm. We've spent a few 1000 hours of our own time trying to make reliable missions (reliable meaning something with objectives that is fairly stable for the masses) with "what we have to work with".

I'm sure most think that even this air quake type missions you feel is happening on our server is accomplished in a matter of minutes. I cordially invite any one of you that has a scenario in mind to, by all means, make the mission having win scenarios/objectives, test it (spawn points, AI timing, objectives, handle 50 players etc.,) then and only then might some of you guys realize just how much is screwed up in the dedi server environment.

I know some of you think that this sort of thing is easy and are probably flabbergasted as to why we don't have 100% historical BoB scenarios going. Well, quite simply, 2 reasons. 1st one, the game can't do it yet. 2nd one, we try to cater to everyone. There are some people in timezones that hardly have anyone to fly with. Regardless of what side they fly for, regardless of the amounts of players on the server, they will always have something to shoot at or bomb. We are 1st and foremost a public server that caters to everyone in any timezone.

I'm sorry that we can't please everyone. We never thought we could, but until you have a very serious understanding of the problems in the dedi server environment compared to the SP/lobby portion of this game, you might be a little more understanding of the situation.

I don't think we remain one of the most popular servers because of mission design at all. I believe it's because they work. Again, it's taken quite a bit of time to figure this out, and it takes quite a bit of time to test old things that didn't work (to see if a particular patch has fixed them) and so forth, especially without any sort of read me telling us what has been fixed.

I'm sorry we can't please everyone, but (I've said this 100 times) many of the things we do in mission design go hand in hand with what the game is capable of. I'm sure anyone can slap a mission together, but it's only when you start getting a crowd of players in do you really know the limits/problems/slideshows etc that we try to avoid entirely.
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