Quote:
Originally Posted by Deliverator
You are right, it goes well. Thanks 
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It's just a workaround, but I use it a lot, to sneak in and out. Online I also set my bomb-delay to the maximum value. It gives you a little advantage for your escape if you are on a server that reports when targets are hit.
@ 41Sqn_Stormcrow
As I posted, this shot over 2km was with a special AP-Ammo that was AFAIK not available in WW2.
For in formation about the ranges and deflections of Cal.50s I can recommend the book about Carlos Hathcock (German: "Todesfalle"). There are some really stunning reports and a lot of information about tactics and weapons used by snipers in Vietnam and beyond.
Due to his success with the Cal.50, it was further developed as a sniping-ammo and therefore a lot of testing was conducted by the USMC. The tests mentioned are directly from that test. It's been quoted a lot of times. At least I found it after 10 seconds via google.
I'd also like to say that it is not a general rule to get as close to the enemy as possible. It depends a lot on what you are fighting and with what weapons you are engaging. What is true for a 109 against a P51 is not necessarily true for a FW190 with gunpods against a formation of B17s. Remember, effects from cannon-shell explosions are not reduced by range.
Here's some nice data on ammo used, accuracy over distances and penetration values:
http://www.inetres.com/gp/military/i...g/50_ammo.html
Also check out these charts from WW2-testing: