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Old 06-29-2012, 05:31 AM
Chivas Chivas is offline
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Quote:
Originally Posted by louisv View Post
I believe most of the bean counters have pulled the plug a long time ago I'm afraid. What we have here is a rescue operation with very limited resources, and those resources do not come from Ubisoft (educated guess).

Map making is outsourced, they have said that already but I think the "new" planes we see now have been around for a while, and/or have been outsourced too. How long since anyone seen a new cockpit ? I just dont think they have been working constantly.

The ratio of time spent over results is huge. The difference between BoM an CoD is a few aircrafts and a map, since they both will (hope!) be fused together eventually, it's the same program. There are other considerations of course, like campaign and mission making, FM/DM tweaking for the new planes and such but it's the same GUI, same clouds, same trees, the same weather, same graphics, sound, same track recorder, same AI, etc...

Luthier is no more to blame for this than Obama is to blame for the 2008 financial crisis. Its the previous guy, the one that created the mess that is to blame.

I wish them the best, they are very courageous to keep going like that. If Luthier has grey hair, I know where they come from...

I still remember being sure to play CoD in 2006...And I'm still hoping because goshdarn it, I love that DM, it is so satisfying ! That has not been equaled yet.

Lou
Ubisoft hasn't been involved financially for sometime. IC publishing must be footing the thousands of dollars a day in development costs at the moment. I believe the Eastern Front Sequel was a third party group from the beginning that may have been drawn into the main development group, just as Luthier's Korean war group was drawn in. We've seen development information on the Eastern Front sim using the COD engine before COD was released.

I believe Oleg's dream sim suffered from the weakness of todays average computer, trying to enable to many highly complex features, poor coding via the modulation system, and optimization. The modulation system makes its easier to code, find, and change the code when required, but putting the code together without stutters or CTD's seems to be a problem. I know the code wasn't all bad, COD worked rather well on my highly optimized system from the first day of release, if you ignore the gameplay issues.

Hopefully Luthier team will be able to optimize the recent code update, as the future of the sim rides on it.
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