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Old 06-28-2012, 09:53 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by Talisman View Post
Not just FM's and the like putting people off, but also the fact that we are not getting the BoB as far as on-line map/mission design is concerned (see post from Klem above dated 12 June). I suppose this is mostly to do with the current limited capability of the sim, but in the mean time a little more realistic map/mission design may help deliver more of the type of BoB action I believe people had looked forward to. The BoB was not about RAF bombers or fighters attacking the LW in France and not about Spitfires and Hurricanes escorting bombers to France; that is what happened after the BoB. Nor was the BoB about Me 109s attacking formations of RAF bombers over France. So, to add insult to injury regarding the FM's, we also have to suffer fighting the wrong battle. Rant over; for now, LOL.

Happy landings all.
Trust me I do want the BoB as well but the dedicated server is by far the most broken aspect of the game. We have flying ships and that don't sink, AI that freeze in mid air or fly sideways, triggers that don't work, spawn points that are garbage, convoys that won't convoy (trailers fall off when spawned in the dedicated server environment), and that's just the small particulars. Couple this with insane FPS drops with a few planes around, people still getting CTD's, and FM problems that make flying red a misery atm, unless you want to fly around for hours on end and never get into a scuffle, there's not much we can do about it.

It's setup so red bombers can bomb. Blue bombers can bomb. Red fighters have stuff to shoot at if there's no blues and blue fighters have stuff to shoot at if there's no reds. Until the very basics of some of this are fixed, I don't see much point in taking away something from one side, especially with the very few numbers online currently. Most people want to be able to shoot or bomb something. When the game has gotten there, there will be BoB, but please realize literally everything we've done from our commander to the missions themselves have been a work around of the very big problems with the game itself. 1000's of hours have been put into finding what works and what doesn't in the online environment. Even some of the stuff / code, we use currently has a 50% failure rate for w/e reason. So please just bare with what we have to work with atm. We have an IL246 server up and made a mission similar to one of our Clod one's for nostalgia's sake. It took a few hours. Now realize the Cliffs of Dover one has around 2000 hours trying to work around all the bugs and problems for 50-60 players. That should say something.

We'll get there, but the game has to as well. Either that or Colander will just fix the game itself
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