Quote:
Originally Posted by Verhängnis
Actually, games like Forza (etc) or Mircosoft Flight & Prepar3D use laser scanning technology to get millimetre details for use in games. Really, I don't see a successful commercial application for this. Hence why it is free. Otherwise like any Autodesk product, they would be charging thousands. I can only really see it being used in low budget feature films, or cheap 3d anime's or movies. Why would a studio just not simply hire a professional modeller or a 3d laser scanner?
Can be optimized much better and easier than something from photos, and is also a lot more detailed.
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Fair enough, but there could be other uses, I havent really played with it, have looked at some models created with it and they range from pretty good to craptastic, but it might end up being a decent tool to use as a reference point, or to create one part of a larger model, I hope to play with it sometime this week and see how good a model I can get.
There is no doubt that it can not touch something like what iRacing does with their tracks, that is a given. But it is pretty cool, and who knows where it will go. My question is will you get better results the more pictures you take, and the better the lighting is, etc...