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Old 06-26-2012, 11:38 AM
Strike Strike is offline
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Join Date: Jul 2010
Location: Norway
Posts: 684
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Actually the fire in DCS will disintegrate the fuselage over time if it is large enough. The small fires generally put out really fast. I also don't understand why in DCS everything catches fire as soon as it breaks off. If my wing clips a lightpole, it catches fire.

I must say I like the DCS Mustang though. They did nail quite a few things. For one, the first person bailout is really cool, although it does not correspond to all the manouvers you may be pulling off.

The engine startup is nice, with modeled voltage for the battery. So if you try starting it for too long you'll overheat the starting engine/drain the battery so it doesn't rotate the engine enough to get it running.

The sound is also superb. Many details and I especially love the whistle of the guns at higher AoA. Really immersive.

However, it's a standalone product. Which means that for now it's kindof boring. Mustang Vs Mustang gets you tired fast.

I also miss the IL-2 damage decals etc. The P-51 uses IL-2 1946 style damage modeling. Of course it's much more advanced, but the visuals are not up to par with CloD. After x amount of damage a new texture is loaded to show bulletholes. After x more amount of damage the 3D model is swapped for a more shredded look..

But I must say I enjoy flying the mustang. It's like CloD with different graphics and a FULL clickable cockpit (even though some switches have no function, they still operate like they should)
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