So enhanced Version, Planes landing on their HomeBases are returned into the "Pool". If no plane is available on the Base the SpawnPlace will be removed, and recreated if a plane returns into the pool.
Planes that are landed or crashlanded are "force"-removed after 60 sec. You can change the Time (in seconds) in
ActorObservation.ForceActorDestroyNotPosChangeAfte r(60);
or if you dont like it remove the line.
If you use SpawnPlaces with Airstart, place it over an existing Airstrip, if a Plane lands on this strip, it returns into the pool.
You can use more than one planetype on a Birthplace, but there is only one counter per Birthplace at the moment, so the script does not differ the types.
Maybe i add this feature in the future, also thinking about a transfer feature.
Script:
http://forum.1cpublishing.eu/showpos...2&postcount=40