Quote:
Originally Posted by FG28_Kodiak
its 'popping up' but its overridden by the next message so you only see the last, to avoid this you can use Timeout
Example:
Code:
GamePlay.gpHUDLogCenter(null, "First", null);
Timeout(5, () => {
GamePlay.gpHUDLogCenter(null, "Second", null);
});
Yes its possible but the code then needs some rework.
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i would really appreciate, if you could do that, if its not too much rework....