mhh me as well
ok this works, but then the message, warning that only x planes are left for a certain spawnpoint is gone....so i added this, assuming that i can get both messages to pop up, the one warning that a spawnpoint is short on planes, and the one warning the team that it has only 5planes left in total...but this seems to not work...the message warning the team that only 5planes in total are left, is not popping up...unfortunately...i almost thought, that at least once i could sort a problem out for myself
HTML Code:
public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
{
base.OnPlaceEnter(player, actor, placeIndex);
AiBirthPlace birthPlace = GetBirthplace(actor);
AiCart cart = actor as AiCart;
if(cart != null)
AvailablePlanes.ForEach(place =>
{
if (place.BirthPlace == birthPlace.Name())
{
place.NumberOfPlanes--;
int numberOfAllAvailablePlanes = CountAvailablePlanes(actor.Army());
if (numberOfAllAvailablePlanes == 5)
{
if(actor.Army() == 1)
GamePlay.gpHUDLogCenter(null, "Attention Reds only {0} Planes are left", new object[] { numberOfAllAvailablePlanes });
if(actor.Army() == 2)
GamePlay.gpHUDLogCenter(null, "Attention Blues only {0} Planes are left", new object[] { numberOfAllAvailablePlanes });
}
if (place.NumberOfPlanes == 3 )
{
GamePlay.gpHUDLogCenter(null, "Attention only {0} Planes are left on {1}", new object[] { place.NumberOfPlanes, place.BirthPlace });
}
if (place.NumberOfPlanes == 0)
{
GamePlay.gpHUDLogCenter(null, "Attention {0} is no longer available", new object[]{place.BirthPlace});
birthPlace.destroy();
}
}
});
}