Quote:
Originally Posted by K_Freddie
Maybe a bit of history...
Oleg resisted any mods for as long as possible as he had a clear concept about IL2. It's main function was a online 'competitive' air combat game, and in this he achieved his aim. He resisted any code/model disclosures to the public for years and this is to his credit - keeping the 'modifications/updates' within a small trusted team.. currently TD.
For all it's short-comings IL2 un-modded was better than any other flight-sim (including extremely modded ones -> FSX) in terms of DM, FM and a lot of other features, over its first 6-8 years. It was a niche market and very successful. Since the cracks and mods have appeared that online popularity has definitely waned.. and Oleg has 'left the building'.
There will not be another sim like this for a long long time... another PERIOD. 
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Spot on.........
Quote:
Originally Posted by CWMV
Quote:
Originally Posted by EJGr.Ost_Caspar
There was always a way of 'modding' to the stock game. Everyone could deliver their models or stuff to Oleg and if it hit the requirements, it was build in. So some kind of modding with quality control. Whole PF content was made like this.
Cannot imagine a better way.
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Very much disagree.
More content from more creators means more choice for the end user, which is never a bad thing.
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I'm more in line with Caspar on this one.. Consider this.. Had the standards set by 1C been different or had the sim been hacked earlier .. or had the sim been open from the beginning the mods we have would not be what they are. I believe the even modded IL2 is what it is
because of what it was.. the fan base.. the way most of us think about the sim... this is because of the way it was.. the fact that for a long time IL2 was the only sim out there that you could get online with and be pretty assured that the only difference between the plane that the pilot A was flying and the same plane that plot be was flying .. was the pilot.. That fact raised not only the expectations of the community to a new level.. one not possible before IL2, but it also, merely by virtue of raising said expectations, raised the standard for what was "acceptable". The way this community has handled mods has evolved over the years but had it not been for the difficulty of the code.. which right off the bat eliminated a lot of potential "kiddie hackers" and the standards set by the community based on the original product, I think we might have seen a lot more cr@p mods.. More than we did.. and there were some.. I think that having TD is the only way to even have a chance at establishing a standard if you will..