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Old 06-11-2012, 11:57 AM
ATAG_Dutch ATAG_Dutch is offline
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Join Date: Feb 2010
Posts: 1,793
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Type: Flight/Engine modelling


Aircraft: Blenheim


Description: New Blenheim model is extremely slow to accelerate on the ground and in the air, even with minimal fuel load. Aileron response is far more sluggish than previous model, whilst rudder/elevator response and rudder/elevator trim response is extremely sensitive. This adds to the control issues when bombing from altitude, needing quite violent stick control for ailerons but extremely delicate rudder/elevator control. This is not easy from the bomb-aimer's chair when looking through the sight.
General stability of the model is far worse than previously. Once trimmed, the old model was very steady where the new model needs constant stick/trim and rudder/trim input.


Tested: Yes, my own offline bombing practice mission conducted in both patched and unpatched game from 5000ft. Full Biggin Hill runway required for take-off with 50% fuel and 20% flap with patched game. Approximately 2/3 that for unpatched game with 50% fuel and no flaps. This is without emergency boost engaged in both cases.


Workarounds: Ensure fine pitch and weak mixture setting. Weak mixture setting gives a few more revs for taxi and take-off. Increasing aileron control sensitivity whilst reducing elevator/rudder sensitivity helps with control, however this then needs to be changed for each individual a/c.


Additional Information: I have seperate rudder pedals and have minimised rudder/trim sensitivity since the patch, but rudder/trim control still seems highly sensitive in all RAF FMs in the patched game. Not so pre-patch.

Last edited by ATAG_Dutch; 06-11-2012 at 12:13 PM.
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