First, I want to point out that my rant was referred to the "aircraft that employ angles tactics" statement. I go nuts when I read something similar...
Quote:
Originally Posted by Holtzauge
If no compressibility then too high speed in the dive and I assume everyone wants as close to historical performance as possible right?
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Without a realistic environment around the planes it's dangerous to model some aspects that would totally ruin the combat aspect of the simulator.
Since, you know, there are guys that actually try to simulate combat tactics... if these are not practicable then what's the reason to fly this sim? For its "not really complex" engine management? To enjoy the historical speed of the plane at altitude ("Look I'm reaching the same speed of the real plane, best moment in my life!!!")?
It's just bad enough that fatigue is not modelled and every virtual pilot can sustain high G accelerations for dozens of minutes...
If the guys who follow the main rule of warbird dogfighting ("Altitude Is Life") can't even gain advantage from that (BnZ) then be sure the game will die very quickly. 1C don't even need to model altitude over the 10K feet since the "BnZ is not allowed" rule found in some IL2 servers would not be forced by those loser admins, but by the game itself.
Without a realistic world around the virtual pilot the single aircraft performance becomes far more important than the player own skill... infact in these weeks there are too much "X is too slow by 20km/h;
we can't fight!!!" threads for my taste.
Can't wait the day a WW2 sim could actually simulate a realistic aircraft/engine dynamic quality (wearing)...