Quote:
Originally Posted by ATAG_MajorBorris
What Il2 had in 2001 was a bucket full of bugs and potential, what it did not have was a "IL2 is broke fan club"
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And that is a sign of the new "kids" born in the late 80:ies and onwards entering the stage I guess. Instant satisfaction or "it sux".
I read a blog somewhere about "The IT paradox 2.0". Version 1.0 of the paradox was to get the people that really would have most to gain from using computers to actually start using them. That was many years ago and now these people actually use computers and the latest applications as they are a lot easier to use now... Version 2.0 is that these people don't understand that the task of making an application that a really stupid person can use without reading a manual takes a lot of work. The applications are extremely more complicated than in the old days but the users have no understanding of this and have zero acceptance for bugs... Some minor inconvenience and "it sux" and they axe it completely. So today we developers are expected to do applications that are extremely intelligent under the hood that require no manual at all with zero bugs and extreme performance, and people have no patience at all...
So the complexity under the hood goes in one direction and the demand for simplicity and perfection in the user experience goes the other way, and it should be free or at least cost less than it did 15 years ago. The only way to achieve that is naturally to sell extreme volumes of the software, and therefore it has to appeal to a large customer target group. And here we sit whining about why our beloved niche product "sux" and Battlefield 3 doesn't...
To do what we "demand" the team at Maddox Games would have to match that of Dice, with hundreds of people working in the team. They have more people working with QA than the whole MG team...
/mazex