Quote:
Originally Posted by mazex
I remember some co op mission in OPF that me and a friend played 20 times or so to beat. Every time the AI did some new thing so our plan had to change and that changed how the AI acted in response... Finally we sneaked around the whole map and tricked that darn AI BMP into a trap  One of my best gaming memories!
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That is one of their strong points.. The AI does not have that 'waiting for a trigger' feel to it.. That is to say they will not stand there for ever waiting for you to come around a corrner.. They will seak you out and come around that or another corner!