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Originally Posted by _79_dev
Does it mean that every single static or actor have to belong to army in .mis file, what about neutral objects like sandbags etc.? Thanks for advice I will check that and let know if it sorted flags problem
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I use plenty of sandbags and many other static objects (neutral / generic) without any issue. IMO, the flag problem seems to happen when the network (netcode) is having some sort of bottleneck, (server side, steam side, game problem). I've never tried cows in an online mission, so they very well could affect the issue as well.
For giggles try taking out 1/2 your static objects and rename it as another mission (just by doing a simple highlight/delete in the .mis file) and load it up again - obviously saving your old mission. I bet the problem would go away.