Quote:
Originally Posted by Ataros
Why? Time is set in the main mission file IIRC.
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Because the stuff I'm writing needs to be built to work with any mission. I'm building a simulated "Fighter Command" for MP use and the solution needs to be working with whatever mission the server operator is setting up. The reason I want in-game time is because I would like to simulate the British
Sector Clock, color coding all reports as they where back in the day.