Quote:
Originally Posted by Ataros
This is what Bliss said earlier in the thread.
This is what they do in RoF, DCS and IRL as seen on Youtube
As of nightmares I would not call a 3 step instruction a nightmare:
1. Spawn in a TigerMoth similar to any DF server
2. Hit ESC.
3. Double-click a desired plane in the list.
Depends on point of view probably
I agree that GUI needs to be done but coop-lovers do not have to wait for it to have some fun now
If you try Banks script please give him feedback and bugreports in his thread http://forum.1cpublishing.eu/showthread.php?t=28559
Here are some missions you may want to try with it http://forum.1cpublishing.eu/showthread.php?t=30908
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Yes it sure does work I also tested it a week ago. The main limitations are:
a) Finding opponents, the lack of a 'lobby' is an issue but Banks was discussing (with you?) writing some kind of web based lobby....I don't really understand but I can get the jist of it. Basically something that works a bit like hyperlobby.
b) Selecting load outs cannot be done but they can be written in to the mission if you get them prior to the mission start. I think also it would not be practical to have more than one loadout per side so anyone with a special flavour of ammunition they like or funny convergences will have to suck it up.
I think it's pretty cool though and great that Banks took the time to figure that stuff out.