Quote:
Originally Posted by Crumpp
What you need is a G meter. That does seem kind of excessive. I got the game and can check it out.
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The chart I made is based on acceleration measurements taken from the game and are effectively a G-meter (accelerometer):
cur_Plane.getParameter(part.ParameterTypes.Z_Overl oad, 0); is acceleration in the fore/aft plane
cur_Plane.getParameter(part.ParameterTypes.Z_Overl oad, 1); is acceleration in the lateral plane
cur_Plane.getParameter(part.ParameterTypes.Z_Overl oad, 2); is acceleration in the vertical plane, renamed G-force on the chart.
At the moment of the 0.5G cut there were very small fore/aft and lateral g-forces of -0.04g and +0.02g respectively (slight speed reduction and slight sideslip). Its close enough to indicate that the cutout occurs well before 0.1G.
Readings were taken every 300 mSecs. Unfortunately we cannot add instruments to the cockpit so we can only draw data from the game parameters.