Thread: HudLog Question
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Old 05-16-2012, 03:56 AM
Smokeynz Smokeynz is offline
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Join Date: Apr 2011
Posts: 106
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your old code

Code:
public override void OnTickGame()
{ 
if (Time.tickCounter() % 540000 == 27000) // 108000 = 60 min repeat, 27000 = 15 min delay. 
{
GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/July1940_v10/Missionen/Mission2.mis");
GamePlay.gpHUDLogCenter(null, "RAF fly CAP between Calais and Dover. Minutes left: {0}", new object[] {});
GamePlay.gpHUDLogCenter(null, "LW meet a flight of Do17s 5000m over Calais in appr. {0} min.!\nEscort them to Dover!", new object[] {});
}
}

replace section with


Code:
int timevalue = 10; // a value for test purpose, set to what ever you require noting it could be a varible that changes

public override void OnTickGame()
{ 
if (Time.tickCounter() % 540000 == 27000) // 108000 = 60 min repeat, 27000 = 15 min delay. 
{
GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/July1940_v10/Missionen/Mission2.mis");

ScreenMsg(-1, "MissionMessageToALL");
Timeout(2.0, () =>
{
   ScreenMsg(1, "RAF fly CAP between Calais and Dover");
   ScreenMsg(2, "LW meet a flight of Do17s 5000m over Calais in appr. {0} min.! Escort them", new object[] { timevalue });
 });

}
}

The screen message method can go more or less anywhere in the code as its own block. Although must be between the "AMission".



Code:
public class Mission : AMission
{

///your code

private void ScreenMsg(int army, string msg, params object[] args)
    {        
        List<Player> Consignees = new List<Player>();
        if (GamePlay.gpPlayer() != null)
            Consignees.Add(GamePlay.gpPlayer());
        if (GamePlay.gpRemotePlayers() != null)
            Consignees.AddRange(GamePlay.gpRemotePlayers());

        if (army == -1)
        {
            GamePlay.gpHUDLogCenter(null, msg, args);
            GamePlay.gpLogServer(null, msg, args);
        }
        else if (Consignees.Exists(item => item.Army() == army))
        {
            GamePlay.gpHUDLogCenter(Consignees.FindAll(item => item.Army() == army).ToArray(), msg, args);
            GamePlay.gpLogServer(Consignees.FindAll(item => item.Army() == army).ToArray(), msg, args);
        }
    }

//note the wrapping bracket for AMission
}
C# runs in sequence within methods and classes, but outside each method, classes can more or less be in any order.(new to this myself so still getting to grips)

Last edited by Smokeynz; 05-16-2012 at 03:59 AM.
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