Quote:
Originally Posted by TomcatViP
We hve been writing this in evry sense since the sim is out: the Spit does not bleed E in turns.
It can loop ard anything without rest like a toy loop around the chest of a young girl dancing the Hula hoop.
Frankly if with such a good eye you are a newbie, I want to see tons like you flooding the server and sweep out all those rusty IL2 vets tht stand to their old Oleg world (I am also refering to the other FM thread like the G cut out, the ammo etc... etc..)
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Thank you for the compliment! I've Flown a lot of Rise Of Flight since it came out, but I'm still learning on this sim. I figured I was kinda expecting the 2 aircraft to perform like the Se5a (ME-109) and Sopwith Camel (Spitfire). The Se5a is faster and climbs better, but does not turn as well sustained but can, in exchange for much energy pull lead for a short time. The Camel on the other hand can make very sharp turns...but has poorly balanced controls in the case of a sensitive elevator like the spit. One can over turn the aircraft. Flying her with a light touch the Camel can dance around anybody...but ham hands McGuee will just stall and spin out of the sky. These flight characteristics are a bit exaggerated since the Se5a is much faster than the camel and the Camel in turn Turns way, way better where as the ME-109 and spit are a bit closer. However, I Found this to be nowhere near the case with the Spit. Sure, the ME-109 Acts like my classic BNZ fighters...the Spad and Se5a...but the Spit is nothing like the camel because it seems to un-historically have no extreme sensitivity to the controls.
It's interesting to hear that the Idea of the Spitfire not losing E has been around since the original IL2. Is it possible certain details of the FM have been kept over? It could be interesting for the devs to see how much code was held over from older games and if that is causing out problem now.