Quote:
Originally Posted by gimpy117
I've has sim experience in ROF flying with the camel, you need a feather touch on the elevator and can over turn the camel with ease. It's also a trick to fly level, as to not overshoot your controls and nose up or down wildly.
I do kinda agree with the Me-109 turn. It should of course, not be able to hold with the spit in a sustained turn...but it seems right now to not nearly to be able to stay with the spit even with an energy advantage. I got bounced by an ME-109 today (he ran me down from my 6 so he was moving faster) who somehow missed with his cannons. I immediately broke left and held a tight turn with ease, Looped around and found him in a now lower energy state after attempting to follow me. I pumped some rounds into him and killed his pilot pretty quickly. It just makes me wonder how I held so much energy from that hard turn, where as the ME-109 seemed to bleed a crazy amount, and be a sitting duck for me to come around and fill him with lead. The Spit should turn better yes, But my question is...does it bleed energy as fast and is this historic? Maybe we could do a test and make a hard turn and see how long it takes to stall, or alternatively how high we can get in altitude after the turn. this would have a comparison of energy retained after a vigorous turn possibly. We wouldn't be comparing turn radius, just energy retained after a min turn radius turn.
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We hve been writing this in evry sense since the sim is out: the Spit does not bleed E in turns.
It can loop ard anything without rest like a toy loop around the chest of a young girl dancing the Hula hoop.
Frankly if with such a good eye you are a newbie, I want to see tons like you flooding the server and sweep out all those rusty IL2 vets tht stand to their old Oleg world (I am also refering to the other FM thread like the G cut out, the ammo etc... etc..)