Quote:
Originally Posted by CaptainDoggles
 Who does your hosting?
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Nuclear Fallout is where the server is. INTERNAP Network Services is the ISP. They are the ones that sell to companies who sell to companies who sell to companies to finally get down to home ISPs such as comcast, roadrunner, timewarner cable etc. They have a 10 terabyte per second connection and throttle us down to 10 gigabytes per second for their main users.
No point in doing a speed test as there isn't a free speed site out there that could handle that much data, but for giggles here's a .02 (the needle ran a split second before it stopped) test before it stopped lol. It's not about to run out of bandwidth playing any sort of online game
Quote:
Originally Posted by Luftwaffepilot
Is Luthier aware of the netcode issues?
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I would hope so. I've commented on this and started several threads over the network stuff. Servers currently connect like clients (need steam running) and could be bogged down by steam as well. All I know is I can watch the problem happen in real time by monitoring bandwidth.
Quote:
Originally Posted by Ataros
Some issues are reported in the bugtracker, but definitely not all. Please report and vote.
BTW netspeed per user can be defined in confs.ini file. Freezes can be connected to skin download if it is ON, especially if AV is set to scan all incoming files (exclusions list not defined).
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I don't believe the netspeed setting for client or server does anything tbh. I've tried anything from a netspeed = 1 - 10000000000000000 and it doesn't seem to make any difference.
When the game 1st came out we all suffered terrible FPS hits, could not disable skins on a server, etc. All those combined made the game a laggy mess online, considering FPS/netspeed go hand in hand. But as an analytical bastard, (I like problem solving), I took screenies of the bandwidth at the time. This is with over 100 people with one of the most original versions of the game almost a year ago. You'll notice it's streaming over 20mbps of upload - which I would find normal for the map size, the amount of players, etc.
Here's 100 people 1 year ago: (notice the graph looks normal not many spikes, jumps, etc. - this is how it should look) Notice it's streaming 21mbps of upload speed which I would consider normal for that many players.
But today you reach a certain point and upload goes to crap (the important part) while server download keeps increasing. There's a choke point somewhere. Perhaps it's just down to finally getting some real dedicated server files that have settings. About the only thing a dedicated server can do in IL2COD atm is change difficulty settings and number of players. There's not really any other settings that work IMO.
This is what it looks like before it goes to crap: (around 45 players) So this still looks normal:
I was going to post a graph of real time to show just how crappy/spikey the upload looked when things went south, but I sadly can't find where I saved it. Might have to do an edit later.
Edit: Here it is! Notice the upload spiking all over the place (not rising like it should) while download keeps going up and up. This is not normal! If there were more players in, it would have been better (shown far worse on the graph).
But needless to say, when the patch 1st came out the server had 99/99 players. It was streaming (not kidding) 2.6mpbs upload and 2.5mbps download. It was a mess and a far cry from the 20+mbps it should be at/using.
When this gets addressed/fixed things will definitely be able to pick up both for mission makers and servers. But until then there's only so much you can do.
For those wondering about the graphs. Upload is in green. Download is in blue. Those are pictures of graphs by the hour in real time. I also have weekly and monthly graphs as well. The big break in bandwidth in the second graph is during a mission end / server restart if anyone is wondering. But to me it's pretty obvious what 1 of the problems is.
I'm not going to complain about it though. I think these guys are on the right track with the latest patch and hotfix and all sorts of problems will be addressed in the coming weeks/months. Just have to be patient