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Originally Posted by Lurker_71
One question: How are AI controlled ac handled online? Does the server transmit their flight paths to clients, just like human players, or are all AI computations handled client-side? I'm asking this because I do not have the slow-down issue with AI aircraft online, say like when attacking AI bomber formations. I have the slow-down issue only with human players, which leads me to think player-only effects may be the true culprit. I'll test and see.
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I don't know, it depends on the architecture they've decided to use. But it's either the server doing all the computations for the AI, and then broadcasting AI flights path data to the connected machines, either a distributed computing, in which each connected machine is receives a few AI's to take care of, does the computations for them, then sends their flight path data to the server, which in turn boardcasts them again for all the machines to receive.
Most probably, they haven't bothered with a distributed computing approach, as iti is more complicated, and not really necessary (unless you want a server to can handle hundreds or even thousands of AIs).