Hi,
I would like to know if SOW is going to support True 3D, i.e. stereoscopic mode: shutter glasses or iz3d stereoscopic monitor, or other type of stereoscopy. In IL2 has been (and there are) some problems (flashes in perfect mode and trees and other 3D stuff bad depth placed, or double image for dots (planes at horizon) because they are, I guess, 2D images bad depth placed)
Actually, similar to Triplehead2Go technology niche (which is confirmed to be supported), stereoscopic support only asks for a minor change/consideration in the code and the benefit is
very important (in fact IL2 works almost pretty well in stereo-3D without stereoscopic intended coding!). It is not needed to make the code specifically for stereoscopy or to modify the code to create both images (left an right), actually this is created by third party drivers (iz3d, nvidia, etc). What is only needed to do to the code is mainly place 3D objects in a correct depth (coherent with the rest of the virtual world), not to use 2D images for "simulate" a 3D object, or if done, then to place them at a correct depth, and some other minor details.
The effect in 3D when in cockpit (95% of playing time) is
astonishing, (and I'm not an eye-candy fan child). I don't exaggerate at all. Only people that has not tried it (or people not very sensible to 3D) thinks that is only eye candy. But it isn't. At side that seeing the cockpit, cockpit glass, levers, buttons, propeller, etc at correct depth like if you could touch them, you get the feeling of altitude, distance to runway (which helps a lot to landing), you can see also when a plane is hidden by a cockpit bar, you can see it with one eye, losing the 3d view, but still seeing it, in other words just as real life pilots did, you can feel also the distance to other planes to fly in formation, which is a REAL help, etc; overall it's a superb immersion factor and of course, a very very nice one too. Not to speak if seen in a DLP projector and 3D, at 1:1 scale. No words.
There is a fast growing community in the net, which focalises people interested more and more in playing games in 3D: there are several sites but maybe
www.mtbs3d.com is currently the main site. They help developers professionally to make games 3D compatible, with, normally, very few and simple work to do in the code.
Sorry for the "long" explanation. It's a pity that a superb game, as I think it will be, and specially a
long lasting game as SOW is intended to be, will not support a so useful and nice effect, specially considering the growing interest in 3D (Samsung 3D TVs, 3D cinemas, Mitsubishi 3d tvs, etc)
Just in case; I'm only a fan of Maddox games and IL2. I don't work neither have interest in any company related or eventually related to 3D, stereoscopy, or any kind of entertainment company.
Thanks