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Old 05-09-2012, 01:14 PM
Wolf_Rider Wolf_Rider is offline
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Join Date: Dec 2007
Location: Sydney, Australia
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Quote:
Originally Posted by PotNoodles View Post

Causing chaos to those who want to help? Are you serious? I am telling them that the FPS and stutters are still in the game and this is not helping them? Maybe I should tell them all is great then. Jezz It's not like I can send them a log of the stutters and FPS issues is it? I can only report it here. Just like I tried to help in another thread about people using a FPS limiter.

did you put it in the Bug Thread?



Quote:
Originally Posted by BlackSix View Post
Good day everyone!

The patch is ready! What we have today is a DX10-only alpha. DX9 support is specifically removed. If you are running DX9, do not apply the patch!

The main purpose of the alpha is to find and squash any remaining or new bugs, especially crash bugs. The most common of the infamous launcher crashes have been fixed, but a few very hard to catch bugs remain. On average, a full day of flying causes about 0.8 crashes, and our internal testing has not yet provided the crash logs needed to zero in on the issue.


Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu

So! Get testing. Get reporting. Make sure your logging is enabled, and send us your crashlogs!

Installation Instructions:
Just extract to your
[Program Files]\Steam\steamapps\common\il-2 sturmovik cliffs of dover
And play!
Version number is 1.06.17582

We don’t have a complete readme at this time, but a rough list of changes is below.

Known Issues

Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds, we felt that we could start open testing the patch without waiting for these changes. Texture cache failing to draw higher-res textures on close-up objects with lower settings on below-recommended video cards.
Weathering textures on aircraft appear shiny in shadows.
No damage decals on aircraft from small-caliber hits.
The hit flash effects are temporarily turned off.
Far and medium distance clouds are temporarily turned off.
Text in dialogue windows in the mission builder may appear bugged with other dialogue windows underneath.
The front line in mission builder and minimap is drawn incorrectly.

Changes and Improvements

Performance

We've performed a huge amount of work improving both average and minimum FPS in the game. Most recommended-spec machine will see a roughly double average FPS and a significant reduction in the micro-freezes that had previously plagued the game. Their frequency, duration, and overall FPS impact will be greatly reduced or completely redone.

Some of the changes include:

• Completely rewritten render pipeline, which reduced CPU load;
• Rewritten texture manager, reducing stutter when loading new textures;
• Moved landscape geometry generator to its own CPU core, reducing stutters;
• Optimized tree code, reducing stutters when moving across landscape or rotating camera;
• Moved grass generator to its own CPU core, decreasing stutters during low-level flight;
• Moved all building and vehicle damage models to be pre-loaded, rather than dynamically loaded when they are destroyed. This increased mission loading times and memory usage, and reduced stutterswhen blowing things up;
• Improved multithreading in many other aspects of the code, improving minimal FPS on most multicore machines.
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Even duct tape can't fix stupid... but it can muffle the sound.

Last edited by Wolf_Rider; 05-09-2012 at 01:17 PM.