Quote:
Originally Posted by Buchon
What is moved to a separate CPU core is the land geometry generator, the texture handling is done in the GPU by the texture manager.
I have this issue too and its not the CPU trust me, what you are describing is the Hick-Ups that BlackSix listed as known issue.
I´ll not worry by this with that card, I think it will be fixed once the grass and trees optimization is done.
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"grass and trees cause hick-ups. "
indeed. i supposed hick ups would be 2-3 second stops.
mistery solved. thanks Buchon!