'Il2 Sturmovik - Birds of Prey' for consoles and later transported to PC as Wings of Prey. The interesting thing is that Gaigin developed their GFX engine and married it to Maddox Games Il2 reasonably well. 'Birds of Steel' for consoles was the next obvious choice given that the Pacific theatre was already part of the Il2 series.
I read that Oleg was very keen to see Il2 re-worked for a wider audience which probably explains why those two titles were dumbed down regards their FM and DM. Maybe not for me but best of luck to them!
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MP ATAG_EvangelusE
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