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Old 05-08-2012, 10:26 AM
FG28_Kodiak FG28_Kodiak is offline
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Join Date: Dec 2009
Location: Swabia->Bavaria->Germany
Posts: 884
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GetCurrentWayPoint() is always 0 by Groundactors:
Code:
public override void OnTickGame()
    {
        base.OnTickGame();
        
        AiGroundGroup Group = GamePlay.gpGroundGroups(1)[0];

        if (Group != null)
            GamePlay.gpHUDLogCenter(null, "Waypointnr: {0}", new object[] { Group.GetCurrentWayPoint() });

    }
OnActorTaskCompleted often deliver strange results. But will testing it again. Maybe it works now.

Last edited by FG28_Kodiak; 05-08-2012 at 10:31 AM.
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