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Old 05-07-2012, 06:11 PM
XL5
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Quote:
Originally Posted by CaptainDoggles View Post
I don't understand.... did you expect an alpha patch to be "finished"?
Since when this patch was supposed to be "alpha" ? Go back and read again all Bsix updates...for the last 10 weeks...

Quote:
Originally Posted by CaptainDoggles View Post
I would probably have preferred they done that, but lots of folks here were clamoring for 1C to just release it in whatever state it was in.
Since when 1C gets influenced by impatient "whiners" to the point of releasing a barely working patch ?

Quote:
Originally Posted by CaptainDoggles View Post
I have no idea what you are talking about. My game has grass and clouds. Grass and clouds certainly aren't disabled.
Really ?

Known Issues

• Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds, we felt that we could start open testing the patch without waiting for these changes.
• Texture cache failing to draw higher-res textures on close-up objects with lower settings on below-recommended video cards.
• Weathering textures on aircraft appear shiny in shadows.
• No damage decals on aircraft from small-caliber hits.
• The hit flash effects are temporarily turned off.
• Far and medium distance clouds are temporarily turned off.
• Text in dialogue windows in the mission builder may appear bugged with other dialogue windows underneath.
• The front line in mission builder and minimap is drawn incorrectly.

Quote:
Originally Posted by CaptainDoggles View Post
Foobar was banned for resurrecting and old thread to troll everyone into thinking a patch has been released. I'm glad he got banned.
Glad he was banned ? Even the MOds are sad it happened...Anyway... I was referring to the content of the thread...Not to the one who put it back...

Quote:
Originally Posted by CaptainDoggles View Post
As for the patch: Anyone who knows anything about software development (game engine development in particular) knows that writing a render pipeline essentially from scratch is a hugely involved task. Fixing crashes is mostly just finding corner-cases that you overlooked.
We know that...Once again and read all the past Bsix updates where he states something like this : We don't want to ruch anything out till all is fixed and working good...We wouldn't want to get flamed again !
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