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Old 05-20-2008, 12:52 AM
planespotter planespotter is offline
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My question is about the atmosphere, or 'feel' of the offline campaign. The answers I have seen about the campaign have been rather vague, so I'm hoping there has been more thought about it by now. What will you do to give the player a sense of immersion, a feeling that they are part of the Battle of Britain and that their personal efforts can influence the outcome. How will the campaign AI manage the strategy elements of the Battle? Will it be coded to repeat the same mistakes as Goering, or will there be the possibility that it chooses to continue attacks on RAF airfields instead of turning on London? How will you address some of the criticisms of the IL2 campaign engine (lack of atmosphere, personality or story line, strategy elements)? IL2 campaign building tools were great - will you make it easy for the community to build their own dynamic or scripted campaigns? Will the campaign be playable from all sides (Britain, Germany, Italy)? Flak accounted for a huge proportion of the kills in the Battle of Britain, but has always been under modelled in other BoB sims (eg BOB2 Wings of Victory) for reasons of playability. How will you model flak in the offline campaign? And finally...have you considered modelling an alternative ending for a Luftwaffe campaign that (if the player succeeds in damaging the RAF sufficiently) sees the Luftwaffe covering an invasion fleet for Operation Sea Lion? This 'what if' scenario for a BoB flight sim has never been executed to my knowledge, shouldn't be too difficult to enable, and would dramatically differentiate Storm of War from previous BoB sims.