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Old 05-19-2008, 06:11 PM
bolox bolox is offline
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Join Date: May 2008
Posts: 351
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improvements to devicelink i would like to see in BOB:-

first off would be a complete set of GET commands for all the parameters that don't have one but have a SET command- gun/bombsite, cockpit lights etc- would be rather useful for us pit builders. radiator position and mixture also need to be added(assuming BOB uses a similar engine management structure) if the tools are there we will use them

online ability is another thing that has long been requested but constantly runs into accusations of possible cheating. in the past it has been suggested there be a sever side switch to enable/disable the 'blocked' devicelink parameters. this is one way round this. i have another suggestion for how to make it cheat proof, add some additional devicelink parameters that read the instrument reading from the plane, not the plane's 'physical state'. this would mean you can't display information not available in the real aircraft and as a bonus would give 'smoothed' readings identical to the ingame dials- vsi is instantaneous in devicelink whereas ingame it appears to be quite heavily damped for instance.
this method i think reduces/eliminates the cheating potential even further but it would disable G readings for motion platforms but it does have a possibility of 'damaged' instruments

fuel and oil pressure readings would be nice also ammo counters where available, basically if the game engine calculates it i'd like to display it (realistically

sending separate channels of ffb info as a readable parameter sounds iinteresting... now what would that lead to

you can find my devicelink pits here
http://www.acompletewasteofspace.com...14809&start=30
if you haven't seen them yet
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