Quote:
Originally Posted by raaaid
yes but modern joysticks theres no problem twisting them right, youre not gonna lose grip yet in modern air games people still turns left
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There has been no change whatsoever in, "modern joysticks" for "modern air games", that would affect any decision to turn left vs right. I've been playing multiplayer WW2 combat sims for the last 23 years and the only significant change has been force feedback. I can't remember when I got my first TM F-16 stick but it was almost 20 years ago.
Limiting the discussion to games only, I've never played ROF and I tend to turn left simply because it's more comfortable to push than pull. If the stick was in my left hand I would turn right more.
Quote:
Originally Posted by raaaid
imho is gyroscopic precession as a matter of fact i used to turn right with some rusians planes with reverse sense of propeller
edit:
the disasvantage of turning right with gyro precession the opposite way is that when you stall plane aims up while if you turn left and stall it aims down
the advanatge is evident losing speed vs gaining it in a stall
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If you're stalling you've lost already.
In a bounce situation the first item of business is to get out of the plane of flight as quickly as possible. Precession is the least of your worries. It's best to turn into the attacker if you can but if you waste time trying to figure out the direction before acting then it's usually too late.
I don't know who said it and I paraphrase but...
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Do SOMETHING. ANYTHING. Even if it's the wrong thing, do SOMETHING.
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IMO, aside from bounce situations, players will turn in the direction that best suits them tactically (at least as far as they see the tactical situation).
--Outlaw.