Quote:
Originally Posted by Wolf_Rider
exactly correct (in any angle of view used though) , in fact you lose your "peripheral vision" entirely (when using a monitor/ screen), as you would require a full 360 degree screen (ie inside a sphere) and the flight sim would have to be coded to project onto it properly.
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It's not an answer.
Since this simulator had to be sold to "average" buyers who can't permit themselves to own such a sphere (if it really exists... but why 360°? 180°h & 120°v is the human fov) we have to reach a compromise. So I repeat: how can you retain real size objects keeping at the same time a realistic peripheral vision?