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Old 04-28-2012, 11:19 AM
irR4tiOn4L irR4tiOn4L is offline
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Join Date: Feb 2011
Posts: 138
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Quote:
Originally Posted by 6S.Manu View Post
irR4tiOn4L, it seems that you didn't follow the advise you gave to me.
I sorely regretted it, I assure you!

The number one rule of giving advice: make sure you follow it yourself first!

Well I do hope SOME of the last 15 pages was useful to someone.

Quote:
Originally Posted by 6S.Manu View Post
Ok with your 60fov and real size objects you totally lose your peripherical vision: how do you think to solve this VERY important issue?

We are talking about a combat flight simulator here...
60 Fov is actually only marginally more zoomed than 70 fov (which I use for SA). Its probably not 'real size' objects either for most people's monitors/viewing distance.

For example, on my 22" CRT, 22 fov would be 'real size' (which is obviously a huge loss of SA). I would need to sit just 40cm away to make 60 fov display objects at 'real size'.

The basic thing to understand about Wolf Rider's contributions in this thread though is that he doesn't care what you have to say or what problems you have. He actually just wants people to stop switching to zoomed fovs like 30 fov because he blames this for his lack of performance online (bet he flies through trees to escape though).

He feels that people are 'zooming in' with 30 fov and unfairly making the dots bigger. He is so outraged about it that he spites them for it by suggesting the developers should replace 30 fov with ingame 'binoculars' instead. But remember that basic thing - he doesn't actually care what you think or have to say about it.

Last edited by irR4tiOn4L; 04-28-2012 at 11:28 AM.
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