View Single Post
  #160  
Old 04-20-2012, 11:53 AM
6S.Manu 6S.Manu is offline
Approved Member
 
Join Date: Oct 2007
Location: Venice - Italy
Posts: 585
Default

"Having objects at real size" was already discarted in my first posts IIRC.

Yes we can use a fixed 60° fov using a correct distance from our monitors... but here are some questions: how fast can our eyes rotate to gain SA on the peripherical vision sectors? How can we be aware of object moving in those sectors?

Eyes' movement speed is not reproducible with POV, mouse or TrackIR. With larger fovs you get a better awareness of the terrain around you, so that you can navigate in a correct way simulating the eyes movement.

All this thread is not about having a correct size on screen: it's giving the player the right informations untied from the current fov the player is using (and configurations as screen, resolution ect...). I just want a virtual hud about the virtual pilot sensations and conditions.

Lets think about the simulation of the virtual pilot's fatigue/stamina: this is a really important thing in WW2 airwarfare because of G effects, mission's length, pilot's wearing, controls' hardness. How can we know how much "tired" our pilot is?
We need a onscreen rollaway "bar" that give the player that information: it does not need to stay on screen all the time ruining the purist of the ingame immersion.

What about the G effect? What about the chaos during a spin? Does stick's hardness still needed to be simulated as FAKE lost of autority of the control surfaces (IL2 109's elevators)?

These are my priorities in a combat flight sim: 3D models' fidelty, the colors of landscape are welcomed, but they are not what distinguishes a simulator from an arcade game. All these ohhhh and ahhhh to the screenshots make me angry since the FMs and DMs are still wrong, with disappearing LOD you can't use realistic tactics... the best simulator... pfff...

Because of this I stated (as many others) that I'm going to play CloD until things above will be fixed (realistic target visibility is no mandatory to just play the game as an arcade one).

So, returning to the issue about visibility, zoom is needed to have the right definition of the object... calling it a cheat is ridiculous since our eyes have not the same resolution of our monitor.
Dots are pixels between hundreds changing pixels and without the focusing capabilities of our eyes they can'be tracked...

The real cheat is the guys flying a low altitude over the forest to literally disappear: no, camo is not so magical...
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 04-20-2012 at 03:07 PM.
Reply With Quote