Quote:
Originally Posted by Wolf_Rider
30mm focul length I think you mean, what you see in real life ia a 180 degree FoV with an effective FoV of approx 60 degrees. 30 degree FoV in real life would be myopia/ tunnel vision
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No, I am not talking in photography mm terms.
What I said was this; my monitor occupies 23.5 degrees of my 180 degree field of vision. On this monitor is projected a game (Cliffs of Dover) that presents 30 degrees of view from the perspective of the ingame camera.
This means that I have 30 degrees of hypothetical view presented on just 23.5 degrees of my ACTUAL view - ie, it is wider than it should be, and not a 1:1 presentation.
I have drawn a picture to illustrate this problem. How would you solve it?
Quote:
Originally Posted by AKA_Tenn
i think anti-aliasing and anisotropic filtering play a big part in it, as well as how well you're monitor differentiates between shades in fast-motion scenes.
dots can only be as small as 1 pixel, and on a 27" screen at 1920x1080 1 pixel is fairly big... so the problem isn't the size of the dot, but how fast you're monitor can change from the colour of the water or ground to the colour of the dot.
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Youre right of course, a very big part of this is screen contrast, blurring/lag, resolution, screen size and how far away from your face it is. Part of it affects the effective size and thus visibility of the 'dot' (assuming it is just 1 pixel), and the other affects the effective size of the surface you are viewing the game on.
There is a wide variety in all these factors which, of course, is why some people have more difficulty (apart from eyesight) seeing the 'dots' or aircraft generally ingame than others.