Quote:
Originally Posted by irR4tiOn4L
What kind of nonsense is this? So what you are saying is that, even though their research was wrong and they KNOW the earlier team delivered a flawed product which needs across the board revision, its up to us to do the analysis (with no tools) and point out to them their flaws? What kind of development team relies only on a community bugtracker?
I realise that this is not the fault of the present team, and that they are being pushed in other directions, but I want to voice my DEEP displeasure at whoever is ultimately responsible for this mess (not the dev team) for releasing a flawed product and refusing to allocate the resources needed to fix it. Sims are not the most popular games but this is surely the best way to kill them altogether.
Having been made aware very early of the flaws in their FM's, it's the publishers/devs responsibility to check each FM, make sure it conforms to the historical data, including correct engine parameters, and to deliver a TIMELY patch to correct such serious deficiencies. Most of the FM's HAVE been raised on the bugtracker anyway. Fixing them does not mean restraining yourself to the issue raised on that bugtracker though. If the research shows they are not using the proper fuel and not performing like the period aircraft, it doesnt matter whether the fix includes things (like 87/100 octane boost issues) that are not on the bugtracker. They are not here to respond solely to a bugtracker (that is only an aid).
Not to mention, they seem to be going the opposite direction to what the historical data apparently (according to some) suggests, and it may well be because of the 87/100 octane issue. I'm not saying I know better, but I would at least like to know what and who is correct and why there is stil no consensus on some very basic performance data.
And anyway, if what you said was true, and only the Spit Ia was on the bugtracker, then the devs would not be changing almost every plane's FM. As for voting systems? Beyond eliminating the most frivolous complaints and indicating the community's perception of the severity of a bug (but the devs should use their dicretion anyway), this has no place on a BUG tracker! Either the data used is correct, or it is not!
It sounds like that quote is talking about loadouts and selecting fuels to use, not whether the plane FM's will be changed to the proper fuel.
Having said that, correcting incorrect engine performance and fuel grade is not a 'feature' it's a research cockup. It is not something for a sequel! This is a simulation of the Battle of Britain and the correct aircraft and engine performance should have been in the game.
I mean, what exactly are we simulating here? A hypothetical battle of britain where the RAF used inferior fuel instead and likely lost the war? Why the hell are we simulating that?
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i fully agree with that, the main errors like
no 100% octane available to all spitfires and hurricanes FROM THE START OF BoB,
is a major error that needs to be corrected QUICKLY and as a matter of priority, its a MAJOR oversight that significantly reduces the value of the game as a SIMULATOR !! they are in fact penalizing the allied side with a approx 10% performance hit across the board
however ........
up untill now, for many people like myself,
the sim just hasnt performed well enough to even test this out properly. with my mid end pc that according to release information should have played the sim fairly well with some elements toned down, i still have:
-
micro-freezes, and major slowdowns and total screen freezes when approaching some ground objects (like trying to fly through a hanger or low over some buildings),
- and
some CDT's at other points in gameplay.
- plus, right now
you cant even set your FoV to the correct setting for the screen size you have, so all ingame objects (houses, planes, etc)
are distorted in size by either roughly 30% to large or to small, totally destroying the correct sense of speed you should get from visual ques while flying in the game, aside for it being rather silly to expect us to fly around in Lilliput land or play with dinky toy objects and pretend we are "simulating" anything.
and there are a few more serious problems like this.........
- for eg
the 109 ground handling is totally artificial and very "console game like" instead of simulating a ww2 pilot experience. the plane is nowhere near as difficult or sensitive to land or takeoff as it should be (iirc over 50% of 109's during ww2 were lost during takeoff and landing accidents, rather then in combat). right now a 9 yo with a few pointers can safely do it, is that really simulation ?
but we simply havnt gotten to the point of being able to address most of those issues
because the grafix engine has been performing so poorly, only once that is running well will the other aspects be more glaringly obvious, and requests for fixes be more vocal